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path: root/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 回旋镖
/// </summary>
public class Equip_Boomerang : EquipBase
{
	public override AutoMode autoMode => AutoMode.Condition;

	public override string name => "回旋镖";

	public override string iconPath => "art/ui/equipicon/boomerang";

	/// <summary>
	/// 接到回旋镖后重新掷出,否则间隔一段时间投掷
	/// </summary>
	/// <param name="owner"></param>
	/// <returns></returns>
	public override bool CheckCondition(GameObject owner)
	{
		return false;
	}

	public override void OnTrigger(GameObject owner)
	{
	}

	public override void Update(GameObject owner)
	{
	}

}