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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[DisallowMultipleComponent]
public class GameApp : MonoBehaviour
{
public static GameApp Instance
{
get;
private set;
}
private void Awake()
{
Instance = this;
}
void Start()
{
PlayerManager.Instance.Init();
BattleManager.Instance.Init();
}
void Update()
{
//¹«¹²Ä£¿é
GameLoop.Instance.Update();
TinyCountDown.Instance.Update();
BattleManager.Instance.Update();
PlayerManager.Instance.Update();
}
void LateUpdate()
{
}
}
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