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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public partial class PlayerManager : Singleton<PlayerManager>
{

	// ½اة«
	private CrewScript m_Crew;

	public void Init()
	{
		InitProps();
		InitWeapons();
		InitItems();
	}

	public void Update()
	{
		CheckInput();

		UpdateProps();
		UpdateWeapons();
		UpdateItems();
	}

	public void SetCrew(CrewScript crew)
	{
		m_Crew = crew;
		m_Weapons.ForEach(e => e.OnInitialize(crew.gameObject));
	}

}