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using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public partial class PlayerManager : Singleton<PlayerManager>
{
	// µ±Ç°ÊÎÆ·
	public List<ItemBase> items { get { return m_Items; } }
	private List<ItemBase> m_Items = new List<ItemBase>();


	void InitItems()
	{
		m_Items.Add(new Item_MystreyMask());
		m_Items.Add(new Item_PowerRing());
		m_Items.Add(new Item_Horn());
		m_Items.Add(new Item_Battery());
		m_Items.Add(new Item_SwordSpectrum());
		m_Items.Add(new Item_Wrench());
		m_Items.Add(new Item_ExecutorHead());
		m_Items.Add(new Item_ExecutorTorso());
		m_Items.Add(new Item_ExecutorLeftArm());
		m_Items.Add(new Item_ExecutorRightArm());
		m_Items.Add(new Item_ExecutorLeftLeg());
		m_Items.Add(new Item_ExecutorRightLeg());
	}

	void UpdateItems()
	{
	}

}