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path: root/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public partial class PlayerManager : Singleton<PlayerManager>
{
	// 持有的物品
	public List<ItemBase> items { get { return m_Items; } }
	private List<ItemBase> m_Items = new List<ItemBase>();

	// 当前选中的物品
	ItemBase m_CurrentItem = null;

	void InitItems()
	{
		m_Items.Add(new Item_B2Phone());
		m_Items.Add(new Item_SpaceBeamer());
	}

	/// <summary>
	/// 选中物品
	/// </summary>
	public void SetCurrentItem(ItemBase item)
	{
		if (!items.Contains(item))
		{
			Debug.LogError("No such item");
			return;
		}
		m_CurrentItem = item;
	}

	/// <summary>
	/// 使用当前道具
	/// </summary>
	public void UseCurrentItem()
	{
		if (m_CurrentItem == null)
			return;

		m_CurrentItem.OnUse(m_Crew.gameObject);
	}

	void UpdateItems()
	{
		for(int i = 0; i < items.Count; ++i)
		{
			items[i].Update();
		}
	}
}