diff options
author | chai <chaifix@163.com> | 2022-04-23 13:24:05 +0800 |
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committer | chai <chaifix@163.com> | 2022-04-23 13:24:05 +0800 |
commit | bdb737230b30e8fb9be63d95b792e8c8ba531ea0 (patch) | |
tree | 9e1fe83c65af581d6b3411bcf1b00af4bde8990a /SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs | |
parent | 747a355b8a7d273264ce1d8f1848633f8fa52c47 (diff) |
* ui staff
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs')
-rw-r--r-- | SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs new file mode 100644 index 0000000..a0cfe52 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs @@ -0,0 +1,51 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public partial class PlayerManager : Singleton<PlayerManager> +{ + // 持有的物品 + public List<ItemBase> items { get { return m_Items; } } + private List<ItemBase> m_Items = new List<ItemBase>(); + + // 当前选中的物品 + ItemBase m_CurrentItem = null; + + void InitItems() + { + m_Items.Add(new Item_B2Phone()); + m_Items.Add(new Item_SpaceBeamer()); + } + + /// <summary> + /// 选中物品 + /// </summary> + public void SetCurrentItem(ItemBase item) + { + if (!items.Contains(item)) + { + Debug.LogError("No such item"); + return; + } + m_CurrentItem = item; + } + + /// <summary> + /// 使用当前道具 + /// </summary> + public void UseCurrentItem() + { + if (m_CurrentItem == null) + return; + + m_CurrentItem.OnUse(m_Crew.gameObject); + } + + void UpdateItems() + { + for(int i = 0; i < items.Count; ++i) + { + items[i].Update(); + } + } +}
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