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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ResourceManager : Singleton<ResourceManager>
{
private Dictionary<string, UnityEngine.Object> m_LoadedObjects = new Dictionary<string, Object>();
public T Load<T>(string path) where T : UnityEngine.Object
{
if(m_LoadedObjects.ContainsKey(path))
{
return m_LoadedObjects[path] as T;
}
T obj = Resources.Load<T>(path);
m_LoadedObjects.Add(path, obj);
return obj;
}
}
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