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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestBucket : MonoBehaviour
{
[SerializeField] private TestBrokenPiece m_Piece;
private TopDownTransform m_Coord;
private void Awake()
{
m_Coord = GetComponent<TopDownTransform>();
}
public void Broken()
{
for(int i = 0; i < 10; ++i)
{
TestBrokenPiece piece = Instantiate<TestBrokenPiece>(m_Piece);
piece.Set(m_Coord.position + new Vector3(0,0,1f),
new Vector3(Random.Range(-1f,1f), Random.Range(-1f, 1f), Random.Range(0.5f, 2f)).normalized, Random.Range(1f, 3f)
, i);
}
this.gameObject.SetActive(false);
Destroy(this.gameObject);
}
// Update is called once per frame
void Update()
{
}
}
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