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path: root/SurvivalTest/Assets/Scripts/Test/TestPeaceMakerBullet.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TestPeaceMakerBullet : MonoBehaviour
{

	private Vector2 m_Direction;

	private float m_Speed;

	private float m_LifeTime; 

	public void Set(Vector2 dir, float speed, float lifeTime)
	{
		m_Direction = dir;
		m_Speed = speed;
		m_LifeTime = lifeTime;
		transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg);
	}

	void Update()
    {
		m_LifeTime -= Time.deltaTime;
		if(m_LifeTime <= 0)
		{
			Destroy(this.gameObject);
			return;
		}

		Vector2 move = m_Direction * m_Speed * Time.deltaTime;

		Vector3 pos = transform.position;
		pos.x += move.x;
		pos.y += move.y;

		transform.position = pos;
    }

	private void OnTriggerEnter2D(Collider2D collision)
	{
		TestBucket bucket = collision.gameObject.GetComponent<TestBucket>();

		if (bucket)
		{
			bucket.Broken();
		}

	}

}