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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestPeaceMakerBullet : MonoBehaviour
{
private Vector2 m_Direction;
private float m_Speed;
private float m_LifeTime;
public void Set(Vector2 dir, float speed, float lifeTime)
{
m_Direction = dir;
m_Speed = speed;
m_LifeTime = lifeTime;
transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg);
}
void Update()
{
m_LifeTime -= Time.deltaTime;
if(m_LifeTime <= 0)
{
Destroy(this.gameObject);
return;
}
Vector2 move = m_Direction * m_Speed * Time.deltaTime;
Vector3 pos = transform.position;
pos.x += move.x;
pos.y += move.y;
transform.position = pos;
}
private void OnTriggerEnter2D(Collider2D collision)
{
TestBucket bucket = collision.gameObject.GetComponent<TestBucket>();
if (bucket)
{
bucket.Broken();
}
}
}
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