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path: root/SurvivalTest/Assets/Scripts/TopDown/TopDownUtils.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TopDownUtils
{

	/// <summary>
	/// 从TopDown空间转到3D空间下(TopDownTransform -> Transform)
	/// </summary>
	/// <param name="topDownCoord"></param>
	/// <param name="z"></param>
	/// <returns></returns>
	public static Vector3 Project(Vector3 topDownCoord, float z = 0)
	{
		Vector3 pos = new Vector3();

		pos.x = topDownCoord.x;
		pos.y = topDownCoord.y + topDownCoord.z;
		pos.z = z;

		return pos;
	}

}