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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/AudioSet.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'GameCode/AudioSet.cs')
-rw-r--r--GameCode/AudioSet.cs403
1 files changed, 0 insertions, 403 deletions
diff --git a/GameCode/AudioSet.cs b/GameCode/AudioSet.cs
deleted file mode 100644
index 99e201d..0000000
--- a/GameCode/AudioSet.cs
+++ /dev/null
@@ -1,403 +0,0 @@
-using System;
-using UnityEngine;
-using UnityEngine.Audio;
-
-[CreateAssetMenu(fileName = "New Audio Set", menuName = "SimpleSiege/Audio Set")]
-public class AudioSet : ScriptableObject
-{
- [Serializable]
- public class ClipArray
- {
- public AudioClip[] clips;
-
- public AudioClip GetRandomClip()
- {
- return clips[UnityEngine.Random.Range(0, clips.Length)];
- }
- }
-
- [Header("MIXER GROUPS")]
- public AudioMixerGroup mixGroupFX;
-
- [Header("DAY/NIGHT")]
- [SerializeField]
- private AudioClip nightSurvived;
-
- [SerializeField]
- private AudioClip buildingRepair;
-
- [Header("BUILDING")]
- [SerializeField]
- private AudioClip coinslotFill;
-
- [SerializeField]
- private AudioClip lastCoinslotFill;
-
- [SerializeField]
- private AudioClip coinslotInteractionStart;
-
- [SerializeField]
- private AudioClip payBackground;
-
- [SerializeField]
- private AudioClip buildingBuild;
-
- [SerializeField]
- private AudioClip buildingUpgrade;
-
- [SerializeField]
- private ClipArray towerShot;
-
- [SerializeField]
- private ClipArray ballistaShot;
-
- [SerializeField]
- private AudioClip enemySpawn;
-
- [SerializeField]
- private ClipArray defaultOnFootStep;
-
- [SerializeField]
- private ClipArray giantStep;
-
- [SerializeField]
- private ClipArray flyingSmall;
-
- [SerializeField]
- private ClipArray siegeRoll;
-
- [SerializeField]
- private ClipArray racerRoll;
-
- [SerializeField]
- private ClipArray squishyBounce;
-
- [SerializeField]
- private ClipArray exploderRoll;
-
- [SerializeField]
- private ClipArray monsterRiderGallop;
-
- [SerializeField]
- private ClipArray slimeStep;
-
- [SerializeField]
- private ClipArray defaultSwordAttack;
-
- [SerializeField]
- private ClipArray massiveBluntAttack;
-
- [SerializeField]
- private ClipArray flyerSpit;
-
- [SerializeField]
- private ClipArray flatbowShot;
-
- [SerializeField]
- private ClipArray crossbowShow;
-
- [SerializeField]
- private ClipArray catapultShot;
-
- [SerializeField]
- private ClipArray ram;
-
- [SerializeField]
- private ClipArray racerBite;
-
- [SerializeField]
- private ClipArray hunterlingBite;
-
- [SerializeField]
- private ClipArray slimeSpit;
-
- [SerializeField]
- private ClipArray defaultHumanoidOnFootDamage;
-
- [SerializeField]
- private ClipArray bigOrganicDamage;
-
- [SerializeField]
- private ClipArray smallOrganicDamage;
-
- [SerializeField]
- private ClipArray siegeDamage;
-
- [SerializeField]
- private ClipArray defaultHumanoidOnFootDeath;
-
- [SerializeField]
- private ClipArray bigOrganicDeath;
-
- [SerializeField]
- private ClipArray siegeDeath;
-
- [SerializeField]
- private ClipArray exploderDeath;
-
- [SerializeField]
- private ClipArray eismolochAppear;
-
- [SerializeField]
- private ClipArray eismolochSpawnUnits;
-
- [SerializeField]
- private ClipArray eismolochScream;
-
- [SerializeField]
- private ClipArray playerSword;
-
- [SerializeField]
- private ClipArray playerSwordBigHit;
-
- [SerializeField]
- private ClipArray playerBow;
-
- [SerializeField]
- private ClipArray playerBowStab;
-
- [SerializeField]
- private ClipArray playerBowStabMiss;
-
- [SerializeField]
- private ClipArray playerCantUseActiveAbility;
-
- [SerializeField]
- private ClipArray activeAbilityCooldownReadyToUse;
-
- [SerializeField]
- private ClipArray playerSpear;
-
- [SerializeField]
- private ClipArray playerDeath;
-
- [SerializeField]
- private ClipArray playerDamage;
-
- [SerializeField]
- private AudioClip playerRevive;
-
- [SerializeField]
- private ClipArray addedUnitToCommanding;
-
- [SerializeField]
- private ClipArray placeCommandingUnits;
-
- [SerializeField]
- private ClipArray holdPosition;
-
- [SerializeField]
- private ClipArray catapultImpact;
-
- [SerializeField]
- private ClipArray buttonSelect;
-
- [SerializeField]
- private ClipArray buttonApply;
-
- [SerializeField]
- private ClipArray buttonApplyHero;
-
- [SerializeField]
- private ClipArray coinCollect;
-
- [SerializeField]
- private AudioClip nightCallStart;
-
- [SerializeField]
- private AudioClip nightCallComplete;
-
- [SerializeField]
- private AudioClip victory;
-
- [SerializeField]
- private AudioClip defeat;
-
- [SerializeField]
- private AudioClip pointLockInMinor;
-
- [SerializeField]
- private AudioClip pointLockInMajor;
-
- [SerializeField]
- private AudioClip pointScreenBuildA;
-
- [SerializeField]
- private AudioClip pointScreenBuildB;
-
- [SerializeField]
- private AudioClip pointScreenBuildC;
-
- [SerializeField]
- private AudioClip pointFillStart;
-
- [SerializeField]
- private AudioClip pointFill;
-
- [SerializeField]
- private AudioClip newHighscore;
-
- [SerializeField]
- private AudioClip levelUp;
-
- [SerializeField]
- private AudioClip showWaveCount;
-
- [SerializeField]
- private AudioClip closeWaveCount;
-
- [SerializeField]
- private AudioClip showTooltip;
-
- public AudioClip NightSurvived => nightSurvived;
-
- public AudioClip BuildingRepair => buildingRepair;
-
- public AudioClip CoinslotFill => coinslotFill;
-
- public AudioClip LastCoinslotFill => lastCoinslotFill;
-
- public AudioClip CoinslotInteractionStart => coinslotInteractionStart;
-
- public AudioClip PayBackground => payBackground;
-
- public AudioClip BuildingBuild => buildingBuild;
-
- public AudioClip BuildingUpgrade => buildingUpgrade;
-
- public ClipArray TowerShot => towerShot;
-
- public ClipArray BallistaShot => ballistaShot;
-
- public AudioClip EnemySpawn => enemySpawn;
-
- public ClipArray DefaultOnFootStep => defaultOnFootStep;
-
- public ClipArray GiantStep => giantStep;
-
- public ClipArray FlyingSmall => flyingSmall;
-
- public ClipArray SiegeRoll => siegeRoll;
-
- public ClipArray RacerRoll => racerRoll;
-
- public ClipArray SquishyBounce => squishyBounce;
-
- public ClipArray ExploderRoll => exploderRoll;
-
- public ClipArray MonsterRiderGallop => monsterRiderGallop;
-
- public ClipArray SlimeStep => slimeStep;
-
- public ClipArray DefaultSwordAttack => defaultSwordAttack;
-
- public ClipArray MassiveBluntAttack => massiveBluntAttack;
-
- public ClipArray FlyerSpit => flyerSpit;
-
- public ClipArray FlatbowShot => flatbowShot;
-
- public ClipArray CrossbowShot => crossbowShow;
-
- public ClipArray CatapultShot => catapultShot;
-
- public ClipArray Ram => ram;
-
- public ClipArray RacerBite => racerBite;
-
- public ClipArray HunterlingBite => hunterlingBite;
-
- public ClipArray SlimeSpit => slimeSpit;
-
- public ClipArray DefaultHumanoidOnFootDamage => defaultHumanoidOnFootDamage;
-
- public ClipArray BigOrganicDamage => bigOrganicDamage;
-
- public ClipArray SmallOrganicDamage => smallOrganicDamage;
-
- public ClipArray SiegeDamage => siegeDamage;
-
- public ClipArray DefaultHumanoidOnFootDeath => defaultHumanoidOnFootDeath;
-
- public ClipArray BigOrganicDeath => bigOrganicDeath;
-
- public ClipArray SiegeDeath => siegeDeath;
-
- public ClipArray ExploderDeath => exploderDeath;
-
- public ClipArray EismolochAppear => eismolochAppear;
-
- public ClipArray EismolochSpawnUnits => eismolochSpawnUnits;
-
- public ClipArray EismolochScream => eismolochScream;
-
- public ClipArray PlayerSword => playerSword;
-
- public ClipArray PlayerSwordBigHit => playerSwordBigHit;
-
- public ClipArray PlayerBow => playerBow;
-
- public ClipArray PlayerBowStab => playerBowStab;
-
- public ClipArray PlayerBowStabMiss => playerBowStabMiss;
-
- public ClipArray PlayerCantUseActiveAbility => playerCantUseActiveAbility;
-
- public ClipArray ActiveAbilityCooldownReadyToUse => activeAbilityCooldownReadyToUse;
-
- public ClipArray PlayerSpear => playerSpear;
-
- public ClipArray PlayerDeath => playerDeath;
-
- public ClipArray PlayerDamage => playerDamage;
-
- public AudioClip PlayerRevive => playerRevive;
-
- public ClipArray AddedUnitToCommanding => addedUnitToCommanding;
-
- public ClipArray PlaceCommandingUnits => placeCommandingUnits;
-
- public ClipArray HoldPosition => holdPosition;
-
- public ClipArray CatapultImpact => catapultImpact;
-
- public ClipArray ButtonSelect => buttonSelect;
-
- public ClipArray ButtonApply => buttonApply;
-
- public ClipArray ButtonApplyHero => buttonApplyHero;
-
- public ClipArray CoinCollect => coinCollect;
-
- public AudioClip NightCallStart => nightCallStart;
-
- public AudioClip NightCallComplete => nightCallComplete;
-
- public AudioClip Victory => victory;
-
- public AudioClip Defeat => defeat;
-
- public AudioClip PointLockInMinor => pointLockInMinor;
-
- public AudioClip PointLockInMajor => pointLockInMajor;
-
- public AudioClip PointScreenBuildA => pointScreenBuildA;
-
- public AudioClip PointScreenBuildB => pointScreenBuildB;
-
- public AudioClip PointScreenBuildC => pointScreenBuildC;
-
- public AudioClip PointFillStart => pointFillStart;
-
- public AudioClip PointFill => pointFill;
-
- public AudioClip NewHighscore => newHighscore;
-
- public AudioClip LevelUp => levelUp;
-
- public AudioClip ShowWaveCount => showWaveCount;
-
- public AudioClip CloseWaveCount => closeWaveCount;
-
- public AudioClip ShowTooltip => showTooltip;
-}