diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/PlayerWeaponAudio.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'GameCode/PlayerWeaponAudio.cs')
| -rw-r--r-- | GameCode/PlayerWeaponAudio.cs | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/GameCode/PlayerWeaponAudio.cs b/GameCode/PlayerWeaponAudio.cs deleted file mode 100644 index 90cbfd5..0000000 --- a/GameCode/PlayerWeaponAudio.cs +++ /dev/null @@ -1,55 +0,0 @@ -using UnityEngine; - -public class PlayerWeaponAudio : MonoBehaviour -{ - public enum WeaponType - { - Sword, - Spear, - Bow - } - - public ManualAttack autoWeapon; - - public ManualAttack activeAbility; - - public WeaponType weaponType; - - public float pitchRange; - - public float volume = 0.75f; - - [HideInInspector] - private AudioSet.ClipArray attackSound; - - private bool initialized; - - public AudioSet.ClipArray AttackSound - { - get - { - if (!initialized) - { - Initialize(); - } - return attackSound; - } - } - - private void Initialize() - { - switch (weaponType) - { - case WeaponType.Bow: - attackSound = ThronefallAudioManager.Instance.audioContent.PlayerBow; - break; - case WeaponType.Spear: - attackSound = ThronefallAudioManager.Instance.audioContent.PlayerSpear; - break; - case WeaponType.Sword: - attackSound = ThronefallAudioManager.Instance.audioContent.PlayerSword; - break; - } - initialized = true; - } -} |
