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authorchai <215380520@qq.com>2023-11-02 11:51:31 +0800
committerchai <215380520@qq.com>2023-11-02 11:51:31 +0800
commit7f493f682503f5186308de7b8f74b5b49233cfe4 (patch)
tree8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/RevivePanel.cs
+init
Diffstat (limited to 'GameCode/RevivePanel.cs')
-rw-r--r--GameCode/RevivePanel.cs29
1 files changed, 29 insertions, 0 deletions
diff --git a/GameCode/RevivePanel.cs b/GameCode/RevivePanel.cs
new file mode 100644
index 0000000..d1e6c6e
--- /dev/null
+++ b/GameCode/RevivePanel.cs
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+using MPUIKIT;
+using TMPro;
+using UnityEngine;
+
+public class RevivePanel : MonoBehaviour
+{
+ public GameObject revivePanel;
+
+ public TMP_Text counterText;
+
+ public MPImage fill;
+
+ public AutoRevive playerReviveComponent;
+
+ private void Update()
+ {
+ float timeTillRevive = playerReviveComponent.TimeTillRevive;
+ if (timeTillRevive > 0f && LocalGamestate.Instance.CurrentState == LocalGamestate.State.InMatch)
+ {
+ revivePanel.SetActive(value: true);
+ counterText.text = Mathf.Floor(timeTillRevive).ToString();
+ fill.fillAmount = Mathf.InverseLerp(playerReviveComponent.reviveAfterBeingKnockedOutFor, 0f, timeTillRevive);
+ }
+ else
+ {
+ revivePanel.SetActive(value: false);
+ }
+ }
+}