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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/SettingsLanguage.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'GameCode/SettingsLanguage.cs')
-rw-r--r--GameCode/SettingsLanguage.cs32
1 files changed, 0 insertions, 32 deletions
diff --git a/GameCode/SettingsLanguage.cs b/GameCode/SettingsLanguage.cs
deleted file mode 100644
index 57173ee..0000000
--- a/GameCode/SettingsLanguage.cs
+++ /dev/null
@@ -1,32 +0,0 @@
-using I2.Loc;
-using UnityEngine;
-
-public class SettingsLanguage : MonoBehaviour
-{
- public EnumSelector selector;
-
- private void Start()
- {
- selector.onChange.AddListener(OnChange);
- }
-
- private void OnEnable()
- {
- selector.options.Clear();
- selector.options.AddRange(LocalizationManager.GetAllLanguages());
- string currentLanguage = LocalizationManager.CurrentLanguage;
- for (int i = 0; i < selector.options.Count; i++)
- {
- if (selector.options[i] == currentLanguage)
- {
- selector.SetIndex(i);
- break;
- }
- }
- }
-
- private void OnChange()
- {
- LocalizationManager.CurrentLanguage = selector.options[selector.Index];
- }
-}