diff options
| author | chai <215380520@qq.com> | 2023-11-02 11:51:31 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2023-11-02 11:51:31 +0800 |
| commit | 7f493f682503f5186308de7b8f74b5b49233cfe4 (patch) | |
| tree | 8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/UnitySerializedDictionary.cs | |
+init
Diffstat (limited to 'GameCode/UnitySerializedDictionary.cs')
| -rw-r--r-- | GameCode/UnitySerializedDictionary.cs | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/GameCode/UnitySerializedDictionary.cs b/GameCode/UnitySerializedDictionary.cs new file mode 100644 index 0000000..3fc1906 --- /dev/null +++ b/GameCode/UnitySerializedDictionary.cs @@ -0,0 +1,35 @@ +using System.Collections.Generic; +using UnityEngine; + +public abstract class UnitySerializedDictionary<TKey, TValue> : Dictionary<TKey, TValue>, ISerializationCallbackReceiver +{ + [SerializeField] + [HideInInspector] + private List<TKey> keyData = new List<TKey>(); + + [SerializeField] + [HideInInspector] + private List<TValue> valueData = new List<TValue>(); + + void ISerializationCallbackReceiver.OnAfterDeserialize() + { + Clear(); + for (int i = 0; i < keyData.Count && i < valueData.Count; i++) + { + base[keyData[i]] = valueData[i]; + } + } + + void ISerializationCallbackReceiver.OnBeforeSerialize() + { + keyData.Clear(); + valueData.Clear(); + using Enumerator enumerator = GetEnumerator(); + while (enumerator.MoveNext()) + { + KeyValuePair<TKey, TValue> current = enumerator.Current; + keyData.Add(current.Key); + valueData.Add(current.Value); + } + } +} |
