summaryrefslogtreecommitdiff
path: root/GameCode/WeaponEquipper.cs
diff options
context:
space:
mode:
authorchai <215380520@qq.com>2023-11-02 11:51:31 +0800
committerchai <215380520@qq.com>2023-11-02 11:51:31 +0800
commit7f493f682503f5186308de7b8f74b5b49233cfe4 (patch)
tree8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/WeaponEquipper.cs
+init
Diffstat (limited to 'GameCode/WeaponEquipper.cs')
-rw-r--r--GameCode/WeaponEquipper.cs29
1 files changed, 29 insertions, 0 deletions
diff --git a/GameCode/WeaponEquipper.cs b/GameCode/WeaponEquipper.cs
new file mode 100644
index 0000000..d1aac04
--- /dev/null
+++ b/GameCode/WeaponEquipper.cs
@@ -0,0 +1,29 @@
+using UnityEngine;
+
+public class WeaponEquipper : MonoBehaviour
+{
+ public Equippable requiredWeapon;
+
+ public ManualAttack activeWeapon;
+
+ public ManualAttack passiveWeapon;
+
+ public GameObject visuals;
+
+ public PlayerAttackTargetFacer facer;
+
+ private void Start()
+ {
+ if (!PerkManager.IsEquipped(requiredWeapon))
+ {
+ Object.Destroy(base.gameObject);
+ return;
+ }
+ GetComponentInParent<PlayerInteraction>().EquipWeapon(activeWeapon);
+ GetComponentInParent<PlayerUpgradeManager>();
+ GetComponentInParent<PlayerAttack>().AssignManualAttack(activeWeapon);
+ base.gameObject.AddComponent<PlayerWeaponVisuals>().Init(visuals, passiveWeapon);
+ facer.AssignAttack(passiveWeapon);
+ Object.Destroy(this);
+ }
+}