diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/WeaponEquipper.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'GameCode/WeaponEquipper.cs')
| -rw-r--r-- | GameCode/WeaponEquipper.cs | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/GameCode/WeaponEquipper.cs b/GameCode/WeaponEquipper.cs deleted file mode 100644 index d1aac04..0000000 --- a/GameCode/WeaponEquipper.cs +++ /dev/null @@ -1,29 +0,0 @@ -using UnityEngine; - -public class WeaponEquipper : MonoBehaviour -{ - public Equippable requiredWeapon; - - public ManualAttack activeWeapon; - - public ManualAttack passiveWeapon; - - public GameObject visuals; - - public PlayerAttackTargetFacer facer; - - private void Start() - { - if (!PerkManager.IsEquipped(requiredWeapon)) - { - Object.Destroy(base.gameObject); - return; - } - GetComponentInParent<PlayerInteraction>().EquipWeapon(activeWeapon); - GetComponentInParent<PlayerUpgradeManager>(); - GetComponentInParent<PlayerAttack>().AssignManualAttack(activeWeapon); - base.gameObject.AddComponent<PlayerWeaponVisuals>().Init(visuals, passiveWeapon); - facer.AssignAttack(passiveWeapon); - Object.Destroy(this); - } -} |
