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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/WeaponEquipper.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'GameCode/WeaponEquipper.cs')
-rw-r--r--GameCode/WeaponEquipper.cs29
1 files changed, 0 insertions, 29 deletions
diff --git a/GameCode/WeaponEquipper.cs b/GameCode/WeaponEquipper.cs
deleted file mode 100644
index d1aac04..0000000
--- a/GameCode/WeaponEquipper.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-using UnityEngine;
-
-public class WeaponEquipper : MonoBehaviour
-{
- public Equippable requiredWeapon;
-
- public ManualAttack activeWeapon;
-
- public ManualAttack passiveWeapon;
-
- public GameObject visuals;
-
- public PlayerAttackTargetFacer facer;
-
- private void Start()
- {
- if (!PerkManager.IsEquipped(requiredWeapon))
- {
- Object.Destroy(base.gameObject);
- return;
- }
- GetComponentInParent<PlayerInteraction>().EquipWeapon(activeWeapon);
- GetComponentInParent<PlayerUpgradeManager>();
- GetComponentInParent<PlayerAttack>().AssignManualAttack(activeWeapon);
- base.gameObject.AddComponent<PlayerWeaponVisuals>().Init(visuals, passiveWeapon);
- facer.AssignAttack(passiveWeapon);
- Object.Destroy(this);
- }
-}