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authorchai <215380520@qq.com>2023-11-02 11:51:31 +0800
committerchai <215380520@qq.com>2023-11-02 11:51:31 +0800
commit7f493f682503f5186308de7b8f74b5b49233cfe4 (patch)
tree8a91e2056bc79788ee4735dce88b8d516ba12beb /Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs
+init
Diffstat (limited to 'Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs')
-rw-r--r--Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs49
1 files changed, 49 insertions, 0 deletions
diff --git a/Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs b/Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs
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index 0000000..c46b002
--- /dev/null
+++ b/Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs
@@ -0,0 +1,49 @@
+using UnityEngine;
+using UnityEngine.EventSystems;
+
+namespace Rewired.Integration.UnityUI;
+
+[AddComponentMenu("Rewired/Rewired Event System")]
+public class RewiredEventSystem : EventSystem
+{
+ [Tooltip("If enabled, the Event System will be updated every frame even if other Event Systems are enabled. Otherwise, only EventSystem.current will be updated.")]
+ [SerializeField]
+ private bool _alwaysUpdate;
+
+ public bool alwaysUpdate
+ {
+ get
+ {
+ return _alwaysUpdate;
+ }
+ set
+ {
+ _alwaysUpdate = value;
+ }
+ }
+
+ protected override void Update()
+ {
+ if (alwaysUpdate)
+ {
+ EventSystem eventSystem = EventSystem.current;
+ if (eventSystem != this)
+ {
+ EventSystem.current = this;
+ }
+ try
+ {
+ base.Update();
+ return;
+ }
+ finally
+ {
+ if (eventSystem != this)
+ {
+ EventSystem.current = eventSystem;
+ }
+ }
+ }
+ base.Update();
+ }
+}