diff options
| author | chai <215380520@qq.com> | 2023-11-02 11:51:31 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2023-11-02 11:51:31 +0800 |
| commit | 7f493f682503f5186308de7b8f74b5b49233cfe4 (patch) | |
| tree | 8a91e2056bc79788ee4735dce88b8d516ba12beb /Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs | |
+init
Diffstat (limited to 'Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs')
| -rw-r--r-- | Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs b/Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs new file mode 100644 index 0000000..c46b002 --- /dev/null +++ b/Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs @@ -0,0 +1,49 @@ +using UnityEngine; +using UnityEngine.EventSystems; + +namespace Rewired.Integration.UnityUI; + +[AddComponentMenu("Rewired/Rewired Event System")] +public class RewiredEventSystem : EventSystem +{ + [Tooltip("If enabled, the Event System will be updated every frame even if other Event Systems are enabled. Otherwise, only EventSystem.current will be updated.")] + [SerializeField] + private bool _alwaysUpdate; + + public bool alwaysUpdate + { + get + { + return _alwaysUpdate; + } + set + { + _alwaysUpdate = value; + } + } + + protected override void Update() + { + if (alwaysUpdate) + { + EventSystem eventSystem = EventSystem.current; + if (eventSystem != this) + { + EventSystem.current = this; + } + try + { + base.Update(); + return; + } + finally + { + if (eventSystem != this) + { + EventSystem.current = eventSystem; + } + } + } + base.Update(); + } +} |
