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authorchai <215380520@qq.com>2024-05-19 16:46:27 +0800
committerchai <215380520@qq.com>2024-05-19 16:46:27 +0800
commit8b1fc7063b387542803c6bc214ccf8acb32870bd (patch)
treed310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/Decompile/DaytimeSensitiveActivation.cs
parent8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff)
* rename
Diffstat (limited to 'Thronefall_1_0/Decompile/DaytimeSensitiveActivation.cs')
-rw-r--r--Thronefall_1_0/Decompile/DaytimeSensitiveActivation.cs49
1 files changed, 49 insertions, 0 deletions
diff --git a/Thronefall_1_0/Decompile/DaytimeSensitiveActivation.cs b/Thronefall_1_0/Decompile/DaytimeSensitiveActivation.cs
new file mode 100644
index 0000000..aef1a95
--- /dev/null
+++ b/Thronefall_1_0/Decompile/DaytimeSensitiveActivation.cs
@@ -0,0 +1,49 @@
+using UnityEngine;
+
+public class DaytimeSensitiveActivation : MonoBehaviour, DayNightCycle.IDaytimeSensitive
+{
+ public DayNightCycle.Timestate activeTime;
+
+ public GameObject target;
+
+ public void OnDawn_AfterSunrise()
+ {
+ if (activeTime == DayNightCycle.Timestate.Day)
+ {
+ target.SetActive(value: true);
+ }
+ else
+ {
+ target.SetActive(value: false);
+ }
+ }
+
+ public void OnDawn_BeforeSunrise()
+ {
+ }
+
+ public void OnDusk()
+ {
+ if (activeTime == DayNightCycle.Timestate.Night)
+ {
+ target.SetActive(value: true);
+ }
+ else
+ {
+ target.SetActive(value: false);
+ }
+ }
+
+ private void Start()
+ {
+ DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
+ if (DayNightCycle.Instance.CurrentTimestate == DayNightCycle.Timestate.Day)
+ {
+ target.SetActive(activeTime == DayNightCycle.Timestate.Day);
+ }
+ else
+ {
+ target.SetActive(activeTime == DayNightCycle.Timestate.Night);
+ }
+ }
+}