diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
| commit | 8b1fc7063b387542803c6bc214ccf8acb32870bd (patch) | |
| tree | d310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/GameCode/AttackCooldownAnimation.cs | |
| parent | 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff) | |
* rename
Diffstat (limited to 'Thronefall_1_0/GameCode/AttackCooldownAnimation.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/AttackCooldownAnimation.cs | 50 |
1 files changed, 0 insertions, 50 deletions
diff --git a/Thronefall_1_0/GameCode/AttackCooldownAnimation.cs b/Thronefall_1_0/GameCode/AttackCooldownAnimation.cs deleted file mode 100644 index d4f65c5..0000000 --- a/Thronefall_1_0/GameCode/AttackCooldownAnimation.cs +++ /dev/null @@ -1,50 +0,0 @@ -using MoreMountains.Feedbacks; -using MPUIKIT; -using UnityEngine; - -public class AttackCooldownAnimation : MonoBehaviour -{ - public GameObject parent; - - public MPImage cooldownIndicator; - - public MMF_Player onShow; - - public MMF_Player onHide; - - private float currentCooldownPercentage; - - private bool inCooldown; - - private void Start() - { - parent.SetActive(value: false); - } - - public void SetCurrentCooldownPercentage(float value) - { - currentCooldownPercentage = value; - if (inCooldown && currentCooldownPercentage <= 0f) - { - onShow.StopFeedbacks(); - onHide.StopFeedbacks(); - onHide.PlayFeedbacks(); - inCooldown = false; - } - if (!inCooldown && currentCooldownPercentage > 0f) - { - onShow.StopFeedbacks(); - onHide.StopFeedbacks(); - onShow.PlayFeedbacks(); - inCooldown = true; - } - } - - private void Update() - { - if (currentCooldownPercentage > 0f) - { - cooldownIndicator.fillAmount = 1f - currentCooldownPercentage; - } - } -} |
