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Diffstat (limited to 'Thronefall_1_0/GameCode/AttackCooldownAnimation.cs')
-rw-r--r--Thronefall_1_0/GameCode/AttackCooldownAnimation.cs50
1 files changed, 0 insertions, 50 deletions
diff --git a/Thronefall_1_0/GameCode/AttackCooldownAnimation.cs b/Thronefall_1_0/GameCode/AttackCooldownAnimation.cs
deleted file mode 100644
index d4f65c5..0000000
--- a/Thronefall_1_0/GameCode/AttackCooldownAnimation.cs
+++ /dev/null
@@ -1,50 +0,0 @@
-using MoreMountains.Feedbacks;
-using MPUIKIT;
-using UnityEngine;
-
-public class AttackCooldownAnimation : MonoBehaviour
-{
- public GameObject parent;
-
- public MPImage cooldownIndicator;
-
- public MMF_Player onShow;
-
- public MMF_Player onHide;
-
- private float currentCooldownPercentage;
-
- private bool inCooldown;
-
- private void Start()
- {
- parent.SetActive(value: false);
- }
-
- public void SetCurrentCooldownPercentage(float value)
- {
- currentCooldownPercentage = value;
- if (inCooldown && currentCooldownPercentage <= 0f)
- {
- onShow.StopFeedbacks();
- onHide.StopFeedbacks();
- onHide.PlayFeedbacks();
- inCooldown = false;
- }
- if (!inCooldown && currentCooldownPercentage > 0f)
- {
- onShow.StopFeedbacks();
- onHide.StopFeedbacks();
- onShow.PlayFeedbacks();
- inCooldown = true;
- }
- }
-
- private void Update()
- {
- if (currentCooldownPercentage > 0f)
- {
- cooldownIndicator.fillAmount = 1f - currentCooldownPercentage;
- }
- }
-}