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authorchai <215380520@qq.com>2024-05-19 16:46:27 +0800
committerchai <215380520@qq.com>2024-05-19 16:46:27 +0800
commit8b1fc7063b387542803c6bc214ccf8acb32870bd (patch)
treed310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/GameCode/PlayerWeaponVisuals.cs
parent8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff)
* rename
Diffstat (limited to 'Thronefall_1_0/GameCode/PlayerWeaponVisuals.cs')
-rw-r--r--Thronefall_1_0/GameCode/PlayerWeaponVisuals.cs31
1 files changed, 0 insertions, 31 deletions
diff --git a/Thronefall_1_0/GameCode/PlayerWeaponVisuals.cs b/Thronefall_1_0/GameCode/PlayerWeaponVisuals.cs
deleted file mode 100644
index 0e5aa6f..0000000
--- a/Thronefall_1_0/GameCode/PlayerWeaponVisuals.cs
+++ /dev/null
@@ -1,31 +0,0 @@
-using UnityEngine;
-
-public class PlayerWeaponVisuals : MonoBehaviour, DayNightCycle.IDaytimeSensitive
-{
- private GameObject visuals;
-
- public void Init(GameObject _visuals, ManualAttack _attack)
- {
- visuals = _visuals;
- DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
- visuals.GetComponent<PlayerAttackAnimator>().AssignAttack(_attack);
- if (TutorialManager.instance != null)
- {
- visuals.SetActive(value: true);
- }
- }
-
- public void OnDawn_AfterSunrise()
- {
- visuals.SetActive(value: false);
- }
-
- public void OnDawn_BeforeSunrise()
- {
- }
-
- public void OnDusk()
- {
- visuals.SetActive(value: true);
- }
-}