diff options
Diffstat (limited to 'Thronefall_1_0/GameCode/PlayerWeaponVisuals.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/PlayerWeaponVisuals.cs | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/Thronefall_1_0/GameCode/PlayerWeaponVisuals.cs b/Thronefall_1_0/GameCode/PlayerWeaponVisuals.cs deleted file mode 100644 index 0e5aa6f..0000000 --- a/Thronefall_1_0/GameCode/PlayerWeaponVisuals.cs +++ /dev/null @@ -1,31 +0,0 @@ -using UnityEngine; - -public class PlayerWeaponVisuals : MonoBehaviour, DayNightCycle.IDaytimeSensitive -{ - private GameObject visuals; - - public void Init(GameObject _visuals, ManualAttack _attack) - { - visuals = _visuals; - DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); - visuals.GetComponent<PlayerAttackAnimator>().AssignAttack(_attack); - if (TutorialManager.instance != null) - { - visuals.SetActive(value: true); - } - } - - public void OnDawn_AfterSunrise() - { - visuals.SetActive(value: false); - } - - public void OnDawn_BeforeSunrise() - { - } - - public void OnDusk() - { - visuals.SetActive(value: true); - } -} |
