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authorchai <215380520@qq.com>2024-05-19 16:46:27 +0800
committerchai <215380520@qq.com>2024-05-19 16:46:27 +0800
commit8b1fc7063b387542803c6bc214ccf8acb32870bd (patch)
treed310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/GameCode/ProjectileAudio.cs
parent8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff)
* rename
Diffstat (limited to 'Thronefall_1_0/GameCode/ProjectileAudio.cs')
-rw-r--r--Thronefall_1_0/GameCode/ProjectileAudio.cs37
1 files changed, 0 insertions, 37 deletions
diff --git a/Thronefall_1_0/GameCode/ProjectileAudio.cs b/Thronefall_1_0/GameCode/ProjectileAudio.cs
deleted file mode 100644
index 7390613..0000000
--- a/Thronefall_1_0/GameCode/ProjectileAudio.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-using UnityEngine;
-
-public class ProjectileAudio : MonoBehaviour
-{
- public enum ProjectileType
- {
- Catapult
- }
-
- public AimbotProjectile target;
-
- public AudioSource aSource;
-
- public ProjectileType projectile;
-
- public float pitchrange = 0.2f;
-
- private void Start()
- {
- if (target != null)
- {
- target.onHit.AddListener(PlayImpact);
- }
- if (projectile == ProjectileType.Catapult)
- {
- aSource.clip = ThronefallAudioManager.Instance.audioContent.CatapultImpact.GetRandomClip();
- }
- aSource.pitch = Random.Range(1f - pitchrange, 1f + pitchrange);
- }
-
- private void PlayImpact()
- {
- aSource.Play();
- aSource.transform.parent = null;
- Object.Destroy(aSource.gameObject, aSource.clip.length);
- }
-}