summaryrefslogtreecommitdiff
path: root/Thronefall_1_0/GameCode/SimpleWalk.cs
diff options
context:
space:
mode:
authorchai <215380520@qq.com>2024-05-19 16:46:27 +0800
committerchai <215380520@qq.com>2024-05-19 16:46:27 +0800
commit8b1fc7063b387542803c6bc214ccf8acb32870bd (patch)
treed310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/GameCode/SimpleWalk.cs
parent8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff)
* rename
Diffstat (limited to 'Thronefall_1_0/GameCode/SimpleWalk.cs')
-rw-r--r--Thronefall_1_0/GameCode/SimpleWalk.cs55
1 files changed, 0 insertions, 55 deletions
diff --git a/Thronefall_1_0/GameCode/SimpleWalk.cs b/Thronefall_1_0/GameCode/SimpleWalk.cs
deleted file mode 100644
index b6c7e54..0000000
--- a/Thronefall_1_0/GameCode/SimpleWalk.cs
+++ /dev/null
@@ -1,55 +0,0 @@
-using Pathfinding.RVO;
-using UnityEngine;
-using UnityEngine.Events;
-
-public class SimpleWalk : MonoBehaviour
-{
- public RVOController rvo;
-
- public Transform animationRoot;
-
- public float bounceHeight = 0.5f;
-
- public AnimationCurve bounceCurve;
-
- public float bounceSpeed = 1f;
-
- private float bounceClock;
-
- private float clockDelta;
-
- private float velocitySqrtDeadzone = 0.15f;
-
- [HideInInspector]
- public UnityEvent onGroundContact = new UnityEvent();
-
- private float lastGroundContactTimeStamp;
-
- private Vector3 initialRootPos;
-
- private void Start()
- {
- initialRootPos = animationRoot.localPosition;
- bounceClock = Random.value;
- }
-
- private void Update()
- {
- if (rvo.velocity.sqrMagnitude > velocitySqrtDeadzone)
- {
- clockDelta = Time.deltaTime * bounceSpeed;
- bounceClock += clockDelta;
- animationRoot.transform.localPosition = Vector3.Lerp(initialRootPos, initialRootPos + Vector3.up * bounceHeight, bounceCurve.Evaluate(bounceClock));
- if (bounceClock % 1f <= clockDelta && Mathf.Abs(bounceClock - lastGroundContactTimeStamp) > 0.5f)
- {
- lastGroundContactTimeStamp = bounceClock;
- onGroundContact.Invoke();
- }
- }
- else
- {
- animationRoot.transform.localPosition = initialRootPos;
- bounceClock = 0f;
- }
- }
-}