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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /Thronefall_1_0/GameCode/WigglerVelocity.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'Thronefall_1_0/GameCode/WigglerVelocity.cs')
-rw-r--r--Thronefall_1_0/GameCode/WigglerVelocity.cs40
1 files changed, 40 insertions, 0 deletions
diff --git a/Thronefall_1_0/GameCode/WigglerVelocity.cs b/Thronefall_1_0/GameCode/WigglerVelocity.cs
new file mode 100644
index 0000000..4c9f4a5
--- /dev/null
+++ b/Thronefall_1_0/GameCode/WigglerVelocity.cs
@@ -0,0 +1,40 @@
+using UnityEngine;
+
+public class WigglerVelocity : MonoBehaviour
+{
+ [SerializeField]
+ private int stateCondition = -1;
+
+ [SerializeField]
+ private Vector3 direction;
+
+ private Wiggler wiggler;
+
+ private float time;
+
+ private WigglerAnimationState wigglerAnimState;
+
+ private void Start()
+ {
+ wiggler = GetComponent<Wiggler>();
+ wigglerAnimState = wiggler.parentOverride.GetComponentInParent<WigglerAnimationState>();
+ time = Random.Range(0f, 1000f);
+ }
+
+ private void Update()
+ {
+ if (stateCondition == -1)
+ {
+ PerformUpdate();
+ }
+ else if ((bool)wigglerAnimState && wigglerAnimState.animationState == stateCondition)
+ {
+ PerformUpdate();
+ }
+ }
+
+ private void PerformUpdate()
+ {
+ wiggler.velocity += wiggler.parentOverride.rotation * direction * Time.deltaTime;
+ }
+}