diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:58 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:58 +0800 |
| commit | 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (patch) | |
| tree | 63ef85c460288891f5a593d69afeca16cba050b3 /Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs | |
| parent | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (diff) | |
+1.57
Diffstat (limited to 'Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs')
| -rw-r--r-- | Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs b/Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs new file mode 100644 index 0000000..fa93b47 --- /dev/null +++ b/Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs @@ -0,0 +1,40 @@ +using System.Collections; +using UnityEngine; + +namespace I2.Loc; + +public class CoroutineManager : MonoBehaviour +{ + private static CoroutineManager mInstance; + + private static CoroutineManager pInstance + { + get + { + if (mInstance == null) + { + GameObject gameObject = new GameObject("_Coroutiner"); + gameObject.hideFlags = HideFlags.HideAndDontSave; + mInstance = gameObject.AddComponent<CoroutineManager>(); + if (Application.isPlaying) + { + Object.DontDestroyOnLoad(gameObject); + } + } + return mInstance; + } + } + + private void Awake() + { + if (Application.isPlaying) + { + Object.DontDestroyOnLoad(base.gameObject); + } + } + + public static Coroutine Start(IEnumerator coroutine) + { + return pInstance.StartCoroutine(coroutine); + } +} |
