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authorchai <215380520@qq.com>2024-05-19 16:05:58 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:58 +0800
commit8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (patch)
tree63ef85c460288891f5a593d69afeca16cba050b3 /Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs
parentc5f145786f4c6d2fe4bea831dfc16e52228920a5 (diff)
+1.57
Diffstat (limited to 'Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs')
-rw-r--r--Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs40
1 files changed, 40 insertions, 0 deletions
diff --git a/Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs b/Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs
new file mode 100644
index 0000000..fa93b47
--- /dev/null
+++ b/Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs
@@ -0,0 +1,40 @@
+using System.Collections;
+using UnityEngine;
+
+namespace I2.Loc;
+
+public class CoroutineManager : MonoBehaviour
+{
+ private static CoroutineManager mInstance;
+
+ private static CoroutineManager pInstance
+ {
+ get
+ {
+ if (mInstance == null)
+ {
+ GameObject gameObject = new GameObject("_Coroutiner");
+ gameObject.hideFlags = HideFlags.HideAndDontSave;
+ mInstance = gameObject.AddComponent<CoroutineManager>();
+ if (Application.isPlaying)
+ {
+ Object.DontDestroyOnLoad(gameObject);
+ }
+ }
+ return mInstance;
+ }
+ }
+
+ private void Awake()
+ {
+ if (Application.isPlaying)
+ {
+ Object.DontDestroyOnLoad(base.gameObject);
+ }
+ }
+
+ public static Coroutine Start(IEnumerator coroutine)
+ {
+ return pInstance.StartCoroutine(coroutine);
+ }
+}