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authorchai <215380520@qq.com>2024-05-19 17:03:57 +0800
committerchai <215380520@qq.com>2024-05-19 17:03:57 +0800
commitcf58771365b5953c6eac548b172aae880d1f0acd (patch)
treea49757a4b5c447cbf877584d482367a6bfe33b10 /Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs
parenteed315deae356ddfb17f28305e7cde6cdfc43313 (diff)
* rename
Diffstat (limited to 'Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs')
-rw-r--r--Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs40
1 files changed, 0 insertions, 40 deletions
diff --git a/Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs b/Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs
deleted file mode 100644
index fa93b47..0000000
--- a/Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-using System.Collections;
-using UnityEngine;
-
-namespace I2.Loc;
-
-public class CoroutineManager : MonoBehaviour
-{
- private static CoroutineManager mInstance;
-
- private static CoroutineManager pInstance
- {
- get
- {
- if (mInstance == null)
- {
- GameObject gameObject = new GameObject("_Coroutiner");
- gameObject.hideFlags = HideFlags.HideAndDontSave;
- mInstance = gameObject.AddComponent<CoroutineManager>();
- if (Application.isPlaying)
- {
- Object.DontDestroyOnLoad(gameObject);
- }
- }
- return mInstance;
- }
- }
-
- private void Awake()
- {
- if (Application.isPlaying)
- {
- Object.DontDestroyOnLoad(base.gameObject);
- }
- }
-
- public static Coroutine Start(IEnumerator coroutine)
- {
- return pInstance.StartCoroutine(coroutine);
- }
-}