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authorchai <215380520@qq.com>2024-05-19 16:05:58 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:58 +0800
commit8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (patch)
tree63ef85c460288891f5a593d69afeca16cba050b3 /Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityStandard_TextMesh.cs
parentc5f145786f4c6d2fe4bea831dfc16e52228920a5 (diff)
+1.57
Diffstat (limited to 'Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityStandard_TextMesh.cs')
-rw-r--r--Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityStandard_TextMesh.cs92
1 files changed, 92 insertions, 0 deletions
diff --git a/Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityStandard_TextMesh.cs b/Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityStandard_TextMesh.cs
new file mode 100644
index 0000000..4f3e629
--- /dev/null
+++ b/Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityStandard_TextMesh.cs
@@ -0,0 +1,92 @@
+using UnityEngine;
+
+namespace I2.Loc;
+
+public class LocalizeTarget_UnityStandard_TextMesh : LocalizeTarget<TextMesh>
+{
+ private TextAlignment mAlignment_RTL = TextAlignment.Right;
+
+ private TextAlignment mAlignment_LTR;
+
+ private bool mAlignmentWasRTL;
+
+ private bool mInitializeAlignment = true;
+
+ static LocalizeTarget_UnityStandard_TextMesh()
+ {
+ AutoRegister();
+ }
+
+ [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
+ private static void AutoRegister()
+ {
+ LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<TextMesh, LocalizeTarget_UnityStandard_TextMesh>
+ {
+ Name = "TextMesh",
+ Priority = 100
+ });
+ }
+
+ public override eTermType GetPrimaryTermType(Localize cmp)
+ {
+ return eTermType.Text;
+ }
+
+ public override eTermType GetSecondaryTermType(Localize cmp)
+ {
+ return eTermType.Font;
+ }
+
+ public override bool CanUseSecondaryTerm()
+ {
+ return true;
+ }
+
+ public override bool AllowMainTermToBeRTL()
+ {
+ return true;
+ }
+
+ public override bool AllowSecondTermToBeRTL()
+ {
+ return false;
+ }
+
+ public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
+ {
+ primaryTerm = (mTarget ? mTarget.text : null);
+ secondaryTerm = ((string.IsNullOrEmpty(Secondary) && mTarget.font != null) ? mTarget.font.name : null);
+ }
+
+ public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
+ {
+ Font secondaryTranslatedObj = cmp.GetSecondaryTranslatedObj<Font>(ref mainTranslation, ref secondaryTranslation);
+ if (secondaryTranslatedObj != null && mTarget.font != secondaryTranslatedObj)
+ {
+ mTarget.font = secondaryTranslatedObj;
+ mTarget.GetComponentInChildren<MeshRenderer>().material = secondaryTranslatedObj.material;
+ }
+ if (mInitializeAlignment)
+ {
+ mInitializeAlignment = false;
+ mAlignment_LTR = (mAlignment_RTL = mTarget.alignment);
+ if (LocalizationManager.IsRight2Left && mAlignment_RTL == TextAlignment.Right)
+ {
+ mAlignment_LTR = TextAlignment.Left;
+ }
+ if (!LocalizationManager.IsRight2Left && mAlignment_LTR == TextAlignment.Left)
+ {
+ mAlignment_RTL = TextAlignment.Right;
+ }
+ }
+ if (mainTranslation != null && mTarget.text != mainTranslation)
+ {
+ if (cmp.CorrectAlignmentForRTL && mTarget.alignment != TextAlignment.Center)
+ {
+ mTarget.alignment = (LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR);
+ }
+ mTarget.font.RequestCharactersInTexture(mainTranslation);
+ mTarget.text = mainTranslation;
+ }
+ }
+}