diff options
Diffstat (limited to 'Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityStandard_TextMesh.cs')
| -rw-r--r-- | Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityStandard_TextMesh.cs | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityStandard_TextMesh.cs b/Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityStandard_TextMesh.cs new file mode 100644 index 0000000..4f3e629 --- /dev/null +++ b/Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityStandard_TextMesh.cs @@ -0,0 +1,92 @@ +using UnityEngine; + +namespace I2.Loc; + +public class LocalizeTarget_UnityStandard_TextMesh : LocalizeTarget<TextMesh> +{ + private TextAlignment mAlignment_RTL = TextAlignment.Right; + + private TextAlignment mAlignment_LTR; + + private bool mAlignmentWasRTL; + + private bool mInitializeAlignment = true; + + static LocalizeTarget_UnityStandard_TextMesh() + { + AutoRegister(); + } + + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] + private static void AutoRegister() + { + LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<TextMesh, LocalizeTarget_UnityStandard_TextMesh> + { + Name = "TextMesh", + Priority = 100 + }); + } + + public override eTermType GetPrimaryTermType(Localize cmp) + { + return eTermType.Text; + } + + public override eTermType GetSecondaryTermType(Localize cmp) + { + return eTermType.Font; + } + + public override bool CanUseSecondaryTerm() + { + return true; + } + + public override bool AllowMainTermToBeRTL() + { + return true; + } + + public override bool AllowSecondTermToBeRTL() + { + return false; + } + + public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm) + { + primaryTerm = (mTarget ? mTarget.text : null); + secondaryTerm = ((string.IsNullOrEmpty(Secondary) && mTarget.font != null) ? mTarget.font.name : null); + } + + public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation) + { + Font secondaryTranslatedObj = cmp.GetSecondaryTranslatedObj<Font>(ref mainTranslation, ref secondaryTranslation); + if (secondaryTranslatedObj != null && mTarget.font != secondaryTranslatedObj) + { + mTarget.font = secondaryTranslatedObj; + mTarget.GetComponentInChildren<MeshRenderer>().material = secondaryTranslatedObj.material; + } + if (mInitializeAlignment) + { + mInitializeAlignment = false; + mAlignment_LTR = (mAlignment_RTL = mTarget.alignment); + if (LocalizationManager.IsRight2Left && mAlignment_RTL == TextAlignment.Right) + { + mAlignment_LTR = TextAlignment.Left; + } + if (!LocalizationManager.IsRight2Left && mAlignment_LTR == TextAlignment.Left) + { + mAlignment_RTL = TextAlignment.Right; + } + } + if (mainTranslation != null && mTarget.text != mainTranslation) + { + if (cmp.CorrectAlignmentForRTL && mTarget.alignment != TextAlignment.Center) + { + mTarget.alignment = (LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR); + } + mTarget.font.RequestCharactersInTexture(mainTranslation); + mTarget.text = mainTranslation; + } + } +} |
