diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:58 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:58 +0800 |
| commit | 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (patch) | |
| tree | 63ef85c460288891f5a593d69afeca16cba050b3 /Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityUI_Text.cs | |
| parent | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (diff) | |
+1.57
Diffstat (limited to 'Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityUI_Text.cs')
| -rw-r--r-- | Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityUI_Text.cs | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityUI_Text.cs b/Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityUI_Text.cs new file mode 100644 index 0000000..ab26e0d --- /dev/null +++ b/Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityUI_Text.cs @@ -0,0 +1,156 @@ +using UnityEngine; +using UnityEngine.UI; + +namespace I2.Loc; + +public class LocalizeTarget_UnityUI_Text : LocalizeTarget<Text> +{ + private TextAnchor mAlignment_RTL = TextAnchor.UpperRight; + + private TextAnchor mAlignment_LTR; + + private bool mAlignmentWasRTL; + + private bool mInitializeAlignment = true; + + static LocalizeTarget_UnityUI_Text() + { + AutoRegister(); + } + + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] + private static void AutoRegister() + { + LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<Text, LocalizeTarget_UnityUI_Text> + { + Name = "Text", + Priority = 100 + }); + } + + public override eTermType GetPrimaryTermType(Localize cmp) + { + return eTermType.Text; + } + + public override eTermType GetSecondaryTermType(Localize cmp) + { + return eTermType.Font; + } + + public override bool CanUseSecondaryTerm() + { + return true; + } + + public override bool AllowMainTermToBeRTL() + { + return true; + } + + public override bool AllowSecondTermToBeRTL() + { + return false; + } + + public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm) + { + primaryTerm = (mTarget ? mTarget.text : null); + secondaryTerm = ((mTarget.font != null) ? mTarget.font.name : string.Empty); + } + + public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation) + { + Font secondaryTranslatedObj = cmp.GetSecondaryTranslatedObj<Font>(ref mainTranslation, ref secondaryTranslation); + if (secondaryTranslatedObj != null && secondaryTranslatedObj != mTarget.font) + { + mTarget.font = secondaryTranslatedObj; + } + if (mInitializeAlignment) + { + mInitializeAlignment = false; + mAlignmentWasRTL = LocalizationManager.IsRight2Left; + InitAlignment(mAlignmentWasRTL, mTarget.alignment, out mAlignment_LTR, out mAlignment_RTL); + } + else + { + InitAlignment(mAlignmentWasRTL, mTarget.alignment, out var alignLTR, out var alignRTL); + if ((mAlignmentWasRTL && mAlignment_RTL != alignRTL) || (!mAlignmentWasRTL && mAlignment_LTR != alignLTR)) + { + mAlignment_LTR = alignLTR; + mAlignment_RTL = alignRTL; + } + mAlignmentWasRTL = LocalizationManager.IsRight2Left; + } + if (mainTranslation != null && mTarget.text != mainTranslation) + { + if (cmp.CorrectAlignmentForRTL) + { + mTarget.alignment = (LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR); + } + mTarget.text = mainTranslation; + mTarget.SetVerticesDirty(); + } + } + + private void InitAlignment(bool isRTL, TextAnchor alignment, out TextAnchor alignLTR, out TextAnchor alignRTL) + { + alignLTR = (alignRTL = alignment); + if (isRTL) + { + switch (alignment) + { + case TextAnchor.UpperRight: + alignLTR = TextAnchor.UpperLeft; + break; + case TextAnchor.MiddleRight: + alignLTR = TextAnchor.MiddleLeft; + break; + case TextAnchor.LowerRight: + alignLTR = TextAnchor.LowerLeft; + break; + case TextAnchor.UpperLeft: + alignLTR = TextAnchor.UpperRight; + break; + case TextAnchor.MiddleLeft: + alignLTR = TextAnchor.MiddleRight; + break; + case TextAnchor.LowerLeft: + alignLTR = TextAnchor.LowerRight; + break; + case TextAnchor.UpperCenter: + case TextAnchor.MiddleCenter: + case TextAnchor.LowerCenter: + break; + } + } + else + { + switch (alignment) + { + case TextAnchor.UpperRight: + alignRTL = TextAnchor.UpperLeft; + break; + case TextAnchor.MiddleRight: + alignRTL = TextAnchor.MiddleLeft; + break; + case TextAnchor.LowerRight: + alignRTL = TextAnchor.LowerLeft; + break; + case TextAnchor.UpperLeft: + alignRTL = TextAnchor.UpperRight; + break; + case TextAnchor.MiddleLeft: + alignRTL = TextAnchor.MiddleRight; + break; + case TextAnchor.LowerLeft: + alignRTL = TextAnchor.LowerRight; + break; + case TextAnchor.UpperCenter: + case TextAnchor.MiddleCenter: + case TextAnchor.LowerCenter: + break; + } + } + } +} |
