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-rw-r--r--Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityUI_Text.cs156
1 files changed, 156 insertions, 0 deletions
diff --git a/Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityUI_Text.cs b/Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityUI_Text.cs
new file mode 100644
index 0000000..ab26e0d
--- /dev/null
+++ b/Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityUI_Text.cs
@@ -0,0 +1,156 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace I2.Loc;
+
+public class LocalizeTarget_UnityUI_Text : LocalizeTarget<Text>
+{
+ private TextAnchor mAlignment_RTL = TextAnchor.UpperRight;
+
+ private TextAnchor mAlignment_LTR;
+
+ private bool mAlignmentWasRTL;
+
+ private bool mInitializeAlignment = true;
+
+ static LocalizeTarget_UnityUI_Text()
+ {
+ AutoRegister();
+ }
+
+ [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
+ private static void AutoRegister()
+ {
+ LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<Text, LocalizeTarget_UnityUI_Text>
+ {
+ Name = "Text",
+ Priority = 100
+ });
+ }
+
+ public override eTermType GetPrimaryTermType(Localize cmp)
+ {
+ return eTermType.Text;
+ }
+
+ public override eTermType GetSecondaryTermType(Localize cmp)
+ {
+ return eTermType.Font;
+ }
+
+ public override bool CanUseSecondaryTerm()
+ {
+ return true;
+ }
+
+ public override bool AllowMainTermToBeRTL()
+ {
+ return true;
+ }
+
+ public override bool AllowSecondTermToBeRTL()
+ {
+ return false;
+ }
+
+ public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
+ {
+ primaryTerm = (mTarget ? mTarget.text : null);
+ secondaryTerm = ((mTarget.font != null) ? mTarget.font.name : string.Empty);
+ }
+
+ public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
+ {
+ Font secondaryTranslatedObj = cmp.GetSecondaryTranslatedObj<Font>(ref mainTranslation, ref secondaryTranslation);
+ if (secondaryTranslatedObj != null && secondaryTranslatedObj != mTarget.font)
+ {
+ mTarget.font = secondaryTranslatedObj;
+ }
+ if (mInitializeAlignment)
+ {
+ mInitializeAlignment = false;
+ mAlignmentWasRTL = LocalizationManager.IsRight2Left;
+ InitAlignment(mAlignmentWasRTL, mTarget.alignment, out mAlignment_LTR, out mAlignment_RTL);
+ }
+ else
+ {
+ InitAlignment(mAlignmentWasRTL, mTarget.alignment, out var alignLTR, out var alignRTL);
+ if ((mAlignmentWasRTL && mAlignment_RTL != alignRTL) || (!mAlignmentWasRTL && mAlignment_LTR != alignLTR))
+ {
+ mAlignment_LTR = alignLTR;
+ mAlignment_RTL = alignRTL;
+ }
+ mAlignmentWasRTL = LocalizationManager.IsRight2Left;
+ }
+ if (mainTranslation != null && mTarget.text != mainTranslation)
+ {
+ if (cmp.CorrectAlignmentForRTL)
+ {
+ mTarget.alignment = (LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR);
+ }
+ mTarget.text = mainTranslation;
+ mTarget.SetVerticesDirty();
+ }
+ }
+
+ private void InitAlignment(bool isRTL, TextAnchor alignment, out TextAnchor alignLTR, out TextAnchor alignRTL)
+ {
+ alignLTR = (alignRTL = alignment);
+ if (isRTL)
+ {
+ switch (alignment)
+ {
+ case TextAnchor.UpperRight:
+ alignLTR = TextAnchor.UpperLeft;
+ break;
+ case TextAnchor.MiddleRight:
+ alignLTR = TextAnchor.MiddleLeft;
+ break;
+ case TextAnchor.LowerRight:
+ alignLTR = TextAnchor.LowerLeft;
+ break;
+ case TextAnchor.UpperLeft:
+ alignLTR = TextAnchor.UpperRight;
+ break;
+ case TextAnchor.MiddleLeft:
+ alignLTR = TextAnchor.MiddleRight;
+ break;
+ case TextAnchor.LowerLeft:
+ alignLTR = TextAnchor.LowerRight;
+ break;
+ case TextAnchor.UpperCenter:
+ case TextAnchor.MiddleCenter:
+ case TextAnchor.LowerCenter:
+ break;
+ }
+ }
+ else
+ {
+ switch (alignment)
+ {
+ case TextAnchor.UpperRight:
+ alignRTL = TextAnchor.UpperLeft;
+ break;
+ case TextAnchor.MiddleRight:
+ alignRTL = TextAnchor.MiddleLeft;
+ break;
+ case TextAnchor.LowerRight:
+ alignRTL = TextAnchor.LowerLeft;
+ break;
+ case TextAnchor.UpperLeft:
+ alignRTL = TextAnchor.UpperRight;
+ break;
+ case TextAnchor.MiddleLeft:
+ alignRTL = TextAnchor.MiddleRight;
+ break;
+ case TextAnchor.LowerLeft:
+ alignRTL = TextAnchor.LowerRight;
+ break;
+ case TextAnchor.UpperCenter:
+ case TextAnchor.MiddleCenter:
+ case TextAnchor.LowerCenter:
+ break;
+ }
+ }
+ }
+}