diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:58 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:58 +0800 |
| commit | 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (patch) | |
| tree | 63ef85c460288891f5a593d69afeca16cba050b3 /Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleLW.cs | |
| parent | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (diff) | |
+1.57
Diffstat (limited to 'Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleLW.cs')
| -rw-r--r-- | Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleLW.cs | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleLW.cs b/Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleLW.cs new file mode 100644 index 0000000..4a70c56 --- /dev/null +++ b/Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleLW.cs @@ -0,0 +1,66 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using Unity.Collections; +using UnityEngine; + +namespace NGS.MeshFusionPro; + +public class MeshCutterSimpleLW : IMeshCutter +{ + private static List<int> _triangles; + + static MeshCutterSimpleLW() + { + _triangles = new List<int>(); + } + + public void Cut(Mesh mesh, MeshCuttingInfo info) + { + Cut(mesh, new MeshCuttingInfo[1] { info }); + } + + public void Cut(Mesh mesh, IList<MeshCuttingInfo> infos) + { + ValidateMeshOrThrowException(mesh); + mesh.GetTriangles(_triangles, 0); + using (Mesh.MeshDataArray meshDataArray = Mesh.AcquireReadOnlyMeshData(mesh)) + { + NativeArray<LightweightVertex> other = meshDataArray[0].GetVertexData<LightweightVertex>(); + NativeList<LightweightVertex> nativeList = new NativeList<LightweightVertex>(Allocator.Temp); + nativeList.CopyFrom(in other); + foreach (MeshCuttingInfo item in infos.OrderByDescending((MeshCuttingInfo i) => i.triangleStart)) + { + nativeList.RemoveRange(item.vertexStart, item.vertexCount); + _triangles.RemoveRange(item.triangleStart, item.triangleCount); + OffsetTriangles(item); + } + mesh.SetTriangles(_triangles, 0); + mesh.SetVertexBufferData<LightweightVertex>(nativeList, 0, 0, nativeList.Length); + } + _triangles.Clear(); + } + + private void ValidateMeshOrThrowException(Mesh mesh) + { + if (mesh == null) + { + throw new ArgumentNullException("mesh"); + } + if (mesh.subMeshCount > 1) + { + throw new ArgumentException("SimpleMeshCutter::'mesh' should has only 1 submesh"); + } + } + + private void OffsetTriangles(MeshCuttingInfo info) + { + int vertexCount = info.vertexCount; + int triangleStart = info.triangleStart; + int count = _triangles.Count; + for (int i = triangleStart; i < count; i++) + { + _triangles[i] -= vertexCount; + } + } +} |
