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authorchai <215380520@qq.com>2024-05-19 16:05:58 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:58 +0800
commit8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (patch)
tree63ef85c460288891f5a593d69afeca16cba050b3 /Thronefall_1_57/Decompile/NGS.MeshFusionPro/RendererSettings.cs
parentc5f145786f4c6d2fe4bea831dfc16e52228920a5 (diff)
+1.57
Diffstat (limited to 'Thronefall_1_57/Decompile/NGS.MeshFusionPro/RendererSettings.cs')
-rw-r--r--Thronefall_1_57/Decompile/NGS.MeshFusionPro/RendererSettings.cs43
1 files changed, 43 insertions, 0 deletions
diff --git a/Thronefall_1_57/Decompile/NGS.MeshFusionPro/RendererSettings.cs b/Thronefall_1_57/Decompile/NGS.MeshFusionPro/RendererSettings.cs
new file mode 100644
index 0000000..8d29b8c
--- /dev/null
+++ b/Thronefall_1_57/Decompile/NGS.MeshFusionPro/RendererSettings.cs
@@ -0,0 +1,43 @@
+using UnityEngine;
+using UnityEngine.Rendering;
+
+namespace NGS.MeshFusionPro;
+
+public struct RendererSettings
+{
+ public string tag;
+
+ public int layer;
+
+ public Material material;
+
+ public ShadowCastingMode shadowMode;
+
+ public bool receiveShadows;
+
+ public int lightmapIndex;
+
+ public int realtimeLightmapIndex;
+
+ public RendererSettings(Material material, ShadowCastingMode shadowMode = ShadowCastingMode.On, bool receiveShadows = true, int lightmapIndex = -1, int realtimeLightmapIndex = -1, string tag = "Untagged", int layer = 0)
+ {
+ this.material = material;
+ this.shadowMode = shadowMode;
+ this.receiveShadows = receiveShadows;
+ this.lightmapIndex = lightmapIndex;
+ this.realtimeLightmapIndex = realtimeLightmapIndex;
+ this.tag = tag;
+ this.layer = layer;
+ }
+
+ public RendererSettings(Renderer renderer, int materialIndex = 0)
+ {
+ material = renderer.GetSharedMaterialWithoutAlloc(materialIndex);
+ shadowMode = renderer.shadowCastingMode;
+ receiveShadows = renderer.receiveShadows;
+ lightmapIndex = renderer.lightmapIndex;
+ realtimeLightmapIndex = renderer.realtimeLightmapIndex;
+ tag = renderer.tag;
+ layer = renderer.gameObject.layer;
+ }
+}