diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:58 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:58 +0800 |
| commit | 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (patch) | |
| tree | 63ef85c460288891f5a593d69afeca16cba050b3 /Thronefall_1_57/Decompile/NGS.MeshFusionPro/RendererSettings.cs | |
| parent | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (diff) | |
+1.57
Diffstat (limited to 'Thronefall_1_57/Decompile/NGS.MeshFusionPro/RendererSettings.cs')
| -rw-r--r-- | Thronefall_1_57/Decompile/NGS.MeshFusionPro/RendererSettings.cs | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/Thronefall_1_57/Decompile/NGS.MeshFusionPro/RendererSettings.cs b/Thronefall_1_57/Decompile/NGS.MeshFusionPro/RendererSettings.cs new file mode 100644 index 0000000..8d29b8c --- /dev/null +++ b/Thronefall_1_57/Decompile/NGS.MeshFusionPro/RendererSettings.cs @@ -0,0 +1,43 @@ +using UnityEngine; +using UnityEngine.Rendering; + +namespace NGS.MeshFusionPro; + +public struct RendererSettings +{ + public string tag; + + public int layer; + + public Material material; + + public ShadowCastingMode shadowMode; + + public bool receiveShadows; + + public int lightmapIndex; + + public int realtimeLightmapIndex; + + public RendererSettings(Material material, ShadowCastingMode shadowMode = ShadowCastingMode.On, bool receiveShadows = true, int lightmapIndex = -1, int realtimeLightmapIndex = -1, string tag = "Untagged", int layer = 0) + { + this.material = material; + this.shadowMode = shadowMode; + this.receiveShadows = receiveShadows; + this.lightmapIndex = lightmapIndex; + this.realtimeLightmapIndex = realtimeLightmapIndex; + this.tag = tag; + this.layer = layer; + } + + public RendererSettings(Renderer renderer, int materialIndex = 0) + { + material = renderer.GetSharedMaterialWithoutAlloc(materialIndex); + shadowMode = renderer.shadowCastingMode; + receiveShadows = renderer.receiveShadows; + lightmapIndex = renderer.lightmapIndex; + realtimeLightmapIndex = renderer.realtimeLightmapIndex; + tag = renderer.tag; + layer = renderer.gameObject.layer; + } +} |
