diff options
| author | chai <215380520@qq.com> | 2024-05-19 17:03:57 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 17:03:57 +0800 |
| commit | cf58771365b5953c6eac548b172aae880d1f0acd (patch) | |
| tree | a49757a4b5c447cbf877584d482367a6bfe33b10 /Thronefall_1_57/Decompile/NGS.MeshFusionPro/RigidbodyTrackingStrategy.cs | |
| parent | eed315deae356ddfb17f28305e7cde6cdfc43313 (diff) | |
* rename
Diffstat (limited to 'Thronefall_1_57/Decompile/NGS.MeshFusionPro/RigidbodyTrackingStrategy.cs')
| -rw-r--r-- | Thronefall_1_57/Decompile/NGS.MeshFusionPro/RigidbodyTrackingStrategy.cs | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/Thronefall_1_57/Decompile/NGS.MeshFusionPro/RigidbodyTrackingStrategy.cs b/Thronefall_1_57/Decompile/NGS.MeshFusionPro/RigidbodyTrackingStrategy.cs deleted file mode 100644 index 763f666..0000000 --- a/Thronefall_1_57/Decompile/NGS.MeshFusionPro/RigidbodyTrackingStrategy.cs +++ /dev/null @@ -1,62 +0,0 @@ -using UnityEngine; - -namespace NGS.MeshFusionPro; - -public class RigidbodyTrackingStrategy : ISourceTrackingStrategy -{ - private Rigidbody _rigidbody; - - private Transform _transform; - - private DynamicCombinedObjectPart[] _parts; - - private float _velocityThreashold = 0.5f; - - private float _angularVelocityThreashold = 0.3f; - - public float VelocityThreashold - { - get - { - return _velocityThreashold; - } - set - { - _velocityThreashold = Mathf.Max(0f, value); - } - } - - public float AngularVelocityThreashold - { - get - { - return _angularVelocityThreashold; - } - set - { - _angularVelocityThreashold = Mathf.Max(0f, value); - } - } - - public RigidbodyTrackingStrategy(Rigidbody target, DynamicCombinedObjectPart[] parts) - { - _rigidbody = target; - _transform = target.transform; - _parts = parts; - } - - public bool OnUpdate() - { - float magnitude = _rigidbody.velocity.magnitude; - float magnitude2 = _rigidbody.angularVelocity.magnitude; - if (magnitude > _velocityThreashold || magnitude2 > _angularVelocityThreashold) - { - for (int i = 0; i < _parts.Length; i++) - { - _parts[i].Move(_transform.localToWorldMatrix); - } - return true; - } - return false; - } -} |
