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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_v1.0/Decompile/AttackCooldownAnimation.cs
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_v1.0/Decompile/AttackCooldownAnimation.cs')
-rw-r--r--Thronefall_v1.0/Decompile/AttackCooldownAnimation.cs50
1 files changed, 50 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/AttackCooldownAnimation.cs b/Thronefall_v1.0/Decompile/AttackCooldownAnimation.cs
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+++ b/Thronefall_v1.0/Decompile/AttackCooldownAnimation.cs
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+using MoreMountains.Feedbacks;
+using MPUIKIT;
+using UnityEngine;
+
+public class AttackCooldownAnimation : MonoBehaviour
+{
+ public GameObject parent;
+
+ public MPImage cooldownIndicator;
+
+ public MMF_Player onShow;
+
+ public MMF_Player onHide;
+
+ private float currentCooldownPercentage;
+
+ private bool inCooldown;
+
+ private void Start()
+ {
+ parent.SetActive(value: false);
+ }
+
+ public void SetCurrentCooldownPercentage(float value)
+ {
+ currentCooldownPercentage = value;
+ if (inCooldown && currentCooldownPercentage <= 0f)
+ {
+ onShow.StopFeedbacks();
+ onHide.StopFeedbacks();
+ onHide.PlayFeedbacks();
+ inCooldown = false;
+ }
+ if (!inCooldown && currentCooldownPercentage > 0f)
+ {
+ onShow.StopFeedbacks();
+ onHide.StopFeedbacks();
+ onShow.PlayFeedbacks();
+ inCooldown = true;
+ }
+ }
+
+ private void Update()
+ {
+ if (currentCooldownPercentage > 0f)
+ {
+ cooldownIndicator.fillAmount = 1f - currentCooldownPercentage;
+ }
+ }
+}