diff options
author | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
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committer | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
commit | a22c505984697881f5f911a165ee022087b69e09 (patch) | |
tree | d3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_v1.0/Decompile/AttackCooldownAnimation.cs | |
parent | 4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff) |
Diffstat (limited to 'Thronefall_v1.0/Decompile/AttackCooldownAnimation.cs')
-rw-r--r-- | Thronefall_v1.0/Decompile/AttackCooldownAnimation.cs | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/AttackCooldownAnimation.cs b/Thronefall_v1.0/Decompile/AttackCooldownAnimation.cs new file mode 100644 index 0000000..d4f65c5 --- /dev/null +++ b/Thronefall_v1.0/Decompile/AttackCooldownAnimation.cs @@ -0,0 +1,50 @@ +using MoreMountains.Feedbacks; +using MPUIKIT; +using UnityEngine; + +public class AttackCooldownAnimation : MonoBehaviour +{ + public GameObject parent; + + public MPImage cooldownIndicator; + + public MMF_Player onShow; + + public MMF_Player onHide; + + private float currentCooldownPercentage; + + private bool inCooldown; + + private void Start() + { + parent.SetActive(value: false); + } + + public void SetCurrentCooldownPercentage(float value) + { + currentCooldownPercentage = value; + if (inCooldown && currentCooldownPercentage <= 0f) + { + onShow.StopFeedbacks(); + onHide.StopFeedbacks(); + onHide.PlayFeedbacks(); + inCooldown = false; + } + if (!inCooldown && currentCooldownPercentage > 0f) + { + onShow.StopFeedbacks(); + onHide.StopFeedbacks(); + onShow.PlayFeedbacks(); + inCooldown = true; + } + } + + private void Update() + { + if (currentCooldownPercentage > 0f) + { + cooldownIndicator.fillAmount = 1f - currentCooldownPercentage; + } + } +} |