summaryrefslogtreecommitdiff
path: root/Thronefall_v1.0/Decompile/AttackCooldownAnimation.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Thronefall_v1.0/Decompile/AttackCooldownAnimation.cs')
-rw-r--r--Thronefall_v1.0/Decompile/AttackCooldownAnimation.cs50
1 files changed, 50 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/AttackCooldownAnimation.cs b/Thronefall_v1.0/Decompile/AttackCooldownAnimation.cs
new file mode 100644
index 0000000..d4f65c5
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/AttackCooldownAnimation.cs
@@ -0,0 +1,50 @@
+using MoreMountains.Feedbacks;
+using MPUIKIT;
+using UnityEngine;
+
+public class AttackCooldownAnimation : MonoBehaviour
+{
+ public GameObject parent;
+
+ public MPImage cooldownIndicator;
+
+ public MMF_Player onShow;
+
+ public MMF_Player onHide;
+
+ private float currentCooldownPercentage;
+
+ private bool inCooldown;
+
+ private void Start()
+ {
+ parent.SetActive(value: false);
+ }
+
+ public void SetCurrentCooldownPercentage(float value)
+ {
+ currentCooldownPercentage = value;
+ if (inCooldown && currentCooldownPercentage <= 0f)
+ {
+ onShow.StopFeedbacks();
+ onHide.StopFeedbacks();
+ onHide.PlayFeedbacks();
+ inCooldown = false;
+ }
+ if (!inCooldown && currentCooldownPercentage > 0f)
+ {
+ onShow.StopFeedbacks();
+ onHide.StopFeedbacks();
+ onShow.PlayFeedbacks();
+ inCooldown = true;
+ }
+ }
+
+ private void Update()
+ {
+ if (currentCooldownPercentage > 0f)
+ {
+ cooldownIndicator.fillAmount = 1f - currentCooldownPercentage;
+ }
+ }
+}