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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_v1.0/Decompile/Mill_ImprovementExplosiveTrap.cs
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_v1.0/Decompile/Mill_ImprovementExplosiveTrap.cs')
-rw-r--r--Thronefall_v1.0/Decompile/Mill_ImprovementExplosiveTrap.cs64
1 files changed, 64 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/Mill_ImprovementExplosiveTrap.cs b/Thronefall_v1.0/Decompile/Mill_ImprovementExplosiveTrap.cs
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+++ b/Thronefall_v1.0/Decompile/Mill_ImprovementExplosiveTrap.cs
@@ -0,0 +1,64 @@
+using UnityEngine;
+
+public class Mill_ImprovementExplosiveTrap : MonoBehaviour, DayNightCycle.IDaytimeSensitive
+{
+ [SerializeField]
+ private Weapon weaponLvl1;
+
+ [SerializeField]
+ private Weapon weaponLvl2;
+
+ [SerializeField]
+ private Weapon weaponLvl3;
+
+ [SerializeField]
+ private Hp hpOfBuilding;
+
+ [SerializeField]
+ private BuildSlot buildSlot;
+
+ public Mesh lvl2Mesh;
+
+ public Mesh lvl3Mesh;
+
+ private void Start()
+ {
+ DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
+ }
+
+ public void OnDawn_AfterSunrise()
+ {
+ }
+
+ public void OnDawn_BeforeSunrise()
+ {
+ }
+
+ public void OnDusk()
+ {
+ SetCorrectWeapon();
+ }
+
+ private void OnEnable()
+ {
+ buildSlot.upgrades[1].upgradeBranches[0].replacementMesh = lvl2Mesh;
+ buildSlot.upgrades[2].upgradeBranches[0].replacementMesh = lvl3Mesh;
+ SetCorrectWeapon();
+ }
+
+ private void SetCorrectWeapon()
+ {
+ if (buildSlot.Level == 1)
+ {
+ hpOfBuilding.SpwanAttackOnDeath = weaponLvl1;
+ }
+ else if (buildSlot.Level == 2)
+ {
+ hpOfBuilding.SpwanAttackOnDeath = weaponLvl2;
+ }
+ else if (buildSlot.Level == 3)
+ {
+ hpOfBuilding.SpwanAttackOnDeath = weaponLvl3;
+ }
+ }
+}