diff options
Diffstat (limited to 'Thronefall_v1.0/Decompile/Mill_ImprovementExplosiveTrap.cs')
-rw-r--r-- | Thronefall_v1.0/Decompile/Mill_ImprovementExplosiveTrap.cs | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/Mill_ImprovementExplosiveTrap.cs b/Thronefall_v1.0/Decompile/Mill_ImprovementExplosiveTrap.cs new file mode 100644 index 0000000..2b087fd --- /dev/null +++ b/Thronefall_v1.0/Decompile/Mill_ImprovementExplosiveTrap.cs @@ -0,0 +1,64 @@ +using UnityEngine; + +public class Mill_ImprovementExplosiveTrap : MonoBehaviour, DayNightCycle.IDaytimeSensitive +{ + [SerializeField] + private Weapon weaponLvl1; + + [SerializeField] + private Weapon weaponLvl2; + + [SerializeField] + private Weapon weaponLvl3; + + [SerializeField] + private Hp hpOfBuilding; + + [SerializeField] + private BuildSlot buildSlot; + + public Mesh lvl2Mesh; + + public Mesh lvl3Mesh; + + private void Start() + { + DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); + } + + public void OnDawn_AfterSunrise() + { + } + + public void OnDawn_BeforeSunrise() + { + } + + public void OnDusk() + { + SetCorrectWeapon(); + } + + private void OnEnable() + { + buildSlot.upgrades[1].upgradeBranches[0].replacementMesh = lvl2Mesh; + buildSlot.upgrades[2].upgradeBranches[0].replacementMesh = lvl3Mesh; + SetCorrectWeapon(); + } + + private void SetCorrectWeapon() + { + if (buildSlot.Level == 1) + { + hpOfBuilding.SpwanAttackOnDeath = weaponLvl1; + } + else if (buildSlot.Level == 2) + { + hpOfBuilding.SpwanAttackOnDeath = weaponLvl2; + } + else if (buildSlot.Level == 3) + { + hpOfBuilding.SpwanAttackOnDeath = weaponLvl3; + } + } +} |