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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_v1.0/Decompile/PlayerAttack.cs
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_v1.0/Decompile/PlayerAttack.cs')
-rw-r--r--Thronefall_v1.0/Decompile/PlayerAttack.cs30
1 files changed, 30 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/PlayerAttack.cs b/Thronefall_v1.0/Decompile/PlayerAttack.cs
new file mode 100644
index 0000000..a3f84ef
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/PlayerAttack.cs
@@ -0,0 +1,30 @@
+using Rewired;
+using UnityEngine;
+
+public class PlayerAttack : MonoBehaviour
+{
+ public AttackCooldownAnimation ui;
+
+ private ManualAttack attack;
+
+ private Player input;
+
+ private void Start()
+ {
+ input = ReInput.players.GetPlayer(0);
+ }
+
+ private void Update()
+ {
+ if ((bool)attack)
+ {
+ attack.Tick();
+ ui.SetCurrentCooldownPercentage(attack.CooldownPercentage);
+ }
+ }
+
+ public void AssignManualAttack(ManualAttack target)
+ {
+ attack = target;
+ }
+}