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Diffstat (limited to 'Thronefall_v1.0/Decompile/PlayerAttack.cs')
-rw-r--r--Thronefall_v1.0/Decompile/PlayerAttack.cs30
1 files changed, 30 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/PlayerAttack.cs b/Thronefall_v1.0/Decompile/PlayerAttack.cs
new file mode 100644
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+++ b/Thronefall_v1.0/Decompile/PlayerAttack.cs
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+using Rewired;
+using UnityEngine;
+
+public class PlayerAttack : MonoBehaviour
+{
+ public AttackCooldownAnimation ui;
+
+ private ManualAttack attack;
+
+ private Player input;
+
+ private void Start()
+ {
+ input = ReInput.players.GetPlayer(0);
+ }
+
+ private void Update()
+ {
+ if ((bool)attack)
+ {
+ attack.Tick();
+ ui.SetCurrentCooldownPercentage(attack.CooldownPercentage);
+ }
+ }
+
+ public void AssignManualAttack(ManualAttack target)
+ {
+ attack = target;
+ }
+}