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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_v1.0/Decompile/PlayerWeaponAudio.cs
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_v1.0/Decompile/PlayerWeaponAudio.cs')
-rw-r--r--Thronefall_v1.0/Decompile/PlayerWeaponAudio.cs55
1 files changed, 55 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/PlayerWeaponAudio.cs b/Thronefall_v1.0/Decompile/PlayerWeaponAudio.cs
new file mode 100644
index 0000000..90cbfd5
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/PlayerWeaponAudio.cs
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+using UnityEngine;
+
+public class PlayerWeaponAudio : MonoBehaviour
+{
+ public enum WeaponType
+ {
+ Sword,
+ Spear,
+ Bow
+ }
+
+ public ManualAttack autoWeapon;
+
+ public ManualAttack activeAbility;
+
+ public WeaponType weaponType;
+
+ public float pitchRange;
+
+ public float volume = 0.75f;
+
+ [HideInInspector]
+ private AudioSet.ClipArray attackSound;
+
+ private bool initialized;
+
+ public AudioSet.ClipArray AttackSound
+ {
+ get
+ {
+ if (!initialized)
+ {
+ Initialize();
+ }
+ return attackSound;
+ }
+ }
+
+ private void Initialize()
+ {
+ switch (weaponType)
+ {
+ case WeaponType.Bow:
+ attackSound = ThronefallAudioManager.Instance.audioContent.PlayerBow;
+ break;
+ case WeaponType.Spear:
+ attackSound = ThronefallAudioManager.Instance.audioContent.PlayerSpear;
+ break;
+ case WeaponType.Sword:
+ attackSound = ThronefallAudioManager.Instance.audioContent.PlayerSword;
+ break;
+ }
+ initialized = true;
+ }
+}