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Diffstat (limited to 'Thronefall_v1.0/Decompile/PlayerWeaponAudio.cs')
-rw-r--r--Thronefall_v1.0/Decompile/PlayerWeaponAudio.cs55
1 files changed, 55 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/PlayerWeaponAudio.cs b/Thronefall_v1.0/Decompile/PlayerWeaponAudio.cs
new file mode 100644
index 0000000..90cbfd5
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/PlayerWeaponAudio.cs
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+using UnityEngine;
+
+public class PlayerWeaponAudio : MonoBehaviour
+{
+ public enum WeaponType
+ {
+ Sword,
+ Spear,
+ Bow
+ }
+
+ public ManualAttack autoWeapon;
+
+ public ManualAttack activeAbility;
+
+ public WeaponType weaponType;
+
+ public float pitchRange;
+
+ public float volume = 0.75f;
+
+ [HideInInspector]
+ private AudioSet.ClipArray attackSound;
+
+ private bool initialized;
+
+ public AudioSet.ClipArray AttackSound
+ {
+ get
+ {
+ if (!initialized)
+ {
+ Initialize();
+ }
+ return attackSound;
+ }
+ }
+
+ private void Initialize()
+ {
+ switch (weaponType)
+ {
+ case WeaponType.Bow:
+ attackSound = ThronefallAudioManager.Instance.audioContent.PlayerBow;
+ break;
+ case WeaponType.Spear:
+ attackSound = ThronefallAudioManager.Instance.audioContent.PlayerSpear;
+ break;
+ case WeaponType.Sword:
+ attackSound = ThronefallAudioManager.Instance.audioContent.PlayerSword;
+ break;
+ }
+ initialized = true;
+ }
+}