diff options
author | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
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committer | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
commit | a22c505984697881f5f911a165ee022087b69e09 (patch) | |
tree | d3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_v1.0/Decompile/SimpleUIScaler.cs | |
parent | 4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff) |
Diffstat (limited to 'Thronefall_v1.0/Decompile/SimpleUIScaler.cs')
-rw-r--r-- | Thronefall_v1.0/Decompile/SimpleUIScaler.cs | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/SimpleUIScaler.cs b/Thronefall_v1.0/Decompile/SimpleUIScaler.cs new file mode 100644 index 0000000..348433a --- /dev/null +++ b/Thronefall_v1.0/Decompile/SimpleUIScaler.cs @@ -0,0 +1,43 @@ +using UnityEngine; + +public class SimpleUIScaler : MonoBehaviour +{ + public bool offsetPositionWhenLarge; + + public Vector2 offset; + + private Vector2 ogPosition; + + private bool ogPositionBuffered; + + private RectTransform bufferedRT; + + private void OnEnable() + { + if (offsetPositionWhenLarge) + { + bufferedRT = GetComponent<RectTransform>(); + if (!ogPositionBuffered) + { + ogPosition = bufferedRT.anchoredPosition; + ogPositionBuffered = true; + } + } + if (SettingsManager.Instance.UseLargeInGameUI) + { + if (offsetPositionWhenLarge) + { + bufferedRT.anchoredPosition = ogPosition + offset; + } + base.transform.localScale = Vector3.one * 1.5f; + } + else + { + if (offsetPositionWhenLarge) + { + bufferedRT.anchoredPosition = ogPosition; + } + base.transform.localScale = Vector3.one; + } + } +} |