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using UnityEngine;
public class SimpleUIScaler : MonoBehaviour
{
public bool offsetPositionWhenLarge;
public Vector2 offset;
private Vector2 ogPosition;
private bool ogPositionBuffered;
private RectTransform bufferedRT;
private void OnEnable()
{
if (offsetPositionWhenLarge)
{
bufferedRT = GetComponent<RectTransform>();
if (!ogPositionBuffered)
{
ogPosition = bufferedRT.anchoredPosition;
ogPositionBuffered = true;
}
}
if (SettingsManager.Instance.UseLargeInGameUI)
{
if (offsetPositionWhenLarge)
{
bufferedRT.anchoredPosition = ogPosition + offset;
}
base.transform.localScale = Vector3.one * 1.5f;
}
else
{
if (offsetPositionWhenLarge)
{
bufferedRT.anchoredPosition = ogPosition;
}
base.transform.localScale = Vector3.one;
}
}
}
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