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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_v1.0/Decompile/UpgradePlayerHp.cs
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_v1.0/Decompile/UpgradePlayerHp.cs')
-rw-r--r--Thronefall_v1.0/Decompile/UpgradePlayerHp.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/UpgradePlayerHp.cs b/Thronefall_v1.0/Decompile/UpgradePlayerHp.cs
new file mode 100644
index 0000000..84495d7
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/UpgradePlayerHp.cs
@@ -0,0 +1,17 @@
+using UnityEngine;
+
+public class UpgradePlayerHp : MonoBehaviour
+{
+ public float healthMultiplyer;
+
+ private void OnEnable()
+ {
+ PlayerMovement[] registeredPlayers = PlayerManager.Instance.RegisteredPlayers;
+ for (int i = 0; i < registeredPlayers.Length; i++)
+ {
+ Hp component = registeredPlayers[i].GetComponent<Hp>();
+ component.maxHp *= healthMultiplyer;
+ component.Heal(float.MaxValue);
+ }
+ }
+}