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using UnityEngine;
public class UpgradePlayerHp : MonoBehaviour
{
public float healthMultiplyer;
private void OnEnable()
{
PlayerMovement[] registeredPlayers = PlayerManager.Instance.RegisteredPlayers;
for (int i = 0; i < registeredPlayers.Length; i++)
{
Hp component = registeredPlayers[i].GetComponent<Hp>();
component.maxHp *= healthMultiplyer;
component.Heal(float.MaxValue);
}
}
}
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