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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_v1.0/Decompile/WeaponEquipper.cs
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_v1.0/Decompile/WeaponEquipper.cs')
-rw-r--r--Thronefall_v1.0/Decompile/WeaponEquipper.cs29
1 files changed, 29 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/WeaponEquipper.cs b/Thronefall_v1.0/Decompile/WeaponEquipper.cs
new file mode 100644
index 0000000..d1aac04
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/WeaponEquipper.cs
@@ -0,0 +1,29 @@
+using UnityEngine;
+
+public class WeaponEquipper : MonoBehaviour
+{
+ public Equippable requiredWeapon;
+
+ public ManualAttack activeWeapon;
+
+ public ManualAttack passiveWeapon;
+
+ public GameObject visuals;
+
+ public PlayerAttackTargetFacer facer;
+
+ private void Start()
+ {
+ if (!PerkManager.IsEquipped(requiredWeapon))
+ {
+ Object.Destroy(base.gameObject);
+ return;
+ }
+ GetComponentInParent<PlayerInteraction>().EquipWeapon(activeWeapon);
+ GetComponentInParent<PlayerUpgradeManager>();
+ GetComponentInParent<PlayerAttack>().AssignManualAttack(activeWeapon);
+ base.gameObject.AddComponent<PlayerWeaponVisuals>().Init(visuals, passiveWeapon);
+ facer.AssignAttack(passiveWeapon);
+ Object.Destroy(this);
+ }
+}