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Diffstat (limited to 'Thronefall_v1.0/Decompile/WeaponEquipper.cs')
-rw-r--r--Thronefall_v1.0/Decompile/WeaponEquipper.cs29
1 files changed, 29 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/WeaponEquipper.cs b/Thronefall_v1.0/Decompile/WeaponEquipper.cs
new file mode 100644
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--- /dev/null
+++ b/Thronefall_v1.0/Decompile/WeaponEquipper.cs
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+using UnityEngine;
+
+public class WeaponEquipper : MonoBehaviour
+{
+ public Equippable requiredWeapon;
+
+ public ManualAttack activeWeapon;
+
+ public ManualAttack passiveWeapon;
+
+ public GameObject visuals;
+
+ public PlayerAttackTargetFacer facer;
+
+ private void Start()
+ {
+ if (!PerkManager.IsEquipped(requiredWeapon))
+ {
+ Object.Destroy(base.gameObject);
+ return;
+ }
+ GetComponentInParent<PlayerInteraction>().EquipWeapon(activeWeapon);
+ GetComponentInParent<PlayerUpgradeManager>();
+ GetComponentInParent<PlayerAttack>().AssignManualAttack(activeWeapon);
+ base.gameObject.AddComponent<PlayerWeaponVisuals>().Init(visuals, passiveWeapon);
+ facer.AssignAttack(passiveWeapon);
+ Object.Destroy(this);
+ }
+}