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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_v1.0/Decompile/WigglerVelocity.cs
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_v1.0/Decompile/WigglerVelocity.cs')
-rw-r--r--Thronefall_v1.0/Decompile/WigglerVelocity.cs40
1 files changed, 40 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/WigglerVelocity.cs b/Thronefall_v1.0/Decompile/WigglerVelocity.cs
new file mode 100644
index 0000000..4c9f4a5
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/WigglerVelocity.cs
@@ -0,0 +1,40 @@
+using UnityEngine;
+
+public class WigglerVelocity : MonoBehaviour
+{
+ [SerializeField]
+ private int stateCondition = -1;
+
+ [SerializeField]
+ private Vector3 direction;
+
+ private Wiggler wiggler;
+
+ private float time;
+
+ private WigglerAnimationState wigglerAnimState;
+
+ private void Start()
+ {
+ wiggler = GetComponent<Wiggler>();
+ wigglerAnimState = wiggler.parentOverride.GetComponentInParent<WigglerAnimationState>();
+ time = Random.Range(0f, 1000f);
+ }
+
+ private void Update()
+ {
+ if (stateCondition == -1)
+ {
+ PerformUpdate();
+ }
+ else if ((bool)wigglerAnimState && wigglerAnimState.animationState == stateCondition)
+ {
+ PerformUpdate();
+ }
+ }
+
+ private void PerformUpdate()
+ {
+ wiggler.velocity += wiggler.parentOverride.rotation * direction * Time.deltaTime;
+ }
+}